Speed as a Moat in Go-to-Market

Henrik Berggren, VP of Product

The most important GTM metric nobody tracks is creative cycle time. The time from “we have an idea” to “it is live in the market” to “we learned whether it worked.” That loop is becoming the competitive boundary. The teams that compress it can test more angles, adapt faster to what buyers respond to, and show up in deals with sharper proof at the exact moment it matters.

Cycle time is slow because GTM is built on coordination. Sales depends on marketing for messaging, proof, and assets. Marketing depends on sales for customer truth, objections, and what is actually happening in deals. That partnership is healthy, but the workflow is not. In practice, intent turns into handoffs: a rep needs a tailored page for a late-stage account, an SDR wants a new angle for a segment that is suddenly heating up, and none of this is hard in isolation. It is hard because it requires waiting. Tickets, reviews, queues, meetings, prioritization. Every step adds latency, and in sales timing is the deal.

This is also why automating a single function rarely changes outcomes. If your product makes one step faster but the work still has to cross three teams, the cycle time barely moves. You improved a task, not the system. The constraint is not how quickly someone can produce an asset. The constraint is who is allowed to produce it, and under what conditions.

Speed comes from independence.

Independence does not mean marketing and sales stop collaborating. It means fewer moments where progress depends on a handoff. It means moving the ability to act closer to the moment of intent, while keeping teams inside guardrails. This is the real product shift that AI makes possible. Not “do the same work faster,” but “give teams powers they did not previously have.” We call people with this newfound power and independence GTM Athletes.

We have already seen this happen in product development. Software teams used to be slowed down by needing to collaborate to ship. Better tooling have reduced the cost of shipping, and coding agents are reducing it again by increasing what an individual can do. The best product teams are not winning because they plan more. They are winning because they shorten the loop between idea, release, and learning. GTM is heading the same way, for the same reason. Interdependence is the hidden tax.

Mutiny is built to compress creative cycle time by increasing independence across GTM teams. Creation is on brand by default so speed does not create chaos. Assets are connected to GTM data so relevance is not a heroic effort. Performance ties back to the assets so iteration is normal. The loop tightens. When that happens, the team stops treating every asset like a request that needs prioritization, they can just ship things.

If speed is the moat, independence is the mechanism.

Be the one buyers remember

Create beautiful, on-brand customer experiences without dependencies.

Be the one buyers remember

Create beautiful, on-brand customer experiences without dependencies.

Be the one buyers remember

Create beautiful, on-brand customer experiences without dependencies.